Wavedrum.net

コルグ・ウェーブドラム

This section is for offsite links for the Wavedrum, including reviews, photos, Japanese and other foreign information, and other web artifacts.

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KORG WAVEDRUM

プレイヤーがたたいた音をヘッド・センサーからそのままサウンド・ソースとして本体内部に取り込み、DSPテクノロジーによるSV(State Variable)シンセシス・システムで全く新しいサウンドを生み出すパーカッション。スティック、マレット、ブラシなどによる音の違い、「たたく」、「こする」、「ひっかく」などの指や手のひらの繊細な動きにも敏感に反応。プレイヤーのすべてのテクニックに無限の音で応えるパーカッション。ヘッド部には、通常の10"ドラム・ヘッドを使用。ヘッドの張り替えやミュート、テンションの調整など、アコースティック・ドラムと同じ感覚で調整、演奏が行える。また、付属のセンサー付きリムによってプレイの幅をさらに広げることが可能。

アナログ、FM、倍音加算、ノンリニア、フィジカル・モデリングといった様々なシンセサイズ手法と、それらをフレキシブルに組み合わせた多数のアルゴリズムをソフト上で実現。音色は、パーカッション/ドラムといったものから、スクラッチ、シーケンス・パターン、SFXなどが複雑に絡み合い、しかも奏法によっては全く異なった音色として表現される100プログラムを内蔵。オプションのリモート・エディターRE1を接続しての自在な音色エディットも可能。
https://www.media.mit.edu/resenv/classes/MAS963/history/korg2.html
Milestone- The Wavedrum
We can trace the birth of the Wavedrum back to the Sequential design team working at Korg R&D in California. Around 1990, a software engineer named Steve O'Connell had been working on physical-modelling algorithms, and had created a program called Drag, a digital modular synth that allowed you to connect building blocks in much the same way as today's software modular synths.
Given the technology of the time, Drag ran very slowly, and calculated its sounds in much slower than real time. So O'Connell started work on a new version which he called SynthKit, and which he programmed to run on Macintosh computers. This, too, would have run much slower than real time, had it not been for the introduction of DSP boards that fitted the Mac's expansion slots.

Now able to hear the results of their tweaks as they programmed and played, the Korg team began development of a keyboard called OASYS (the Open Architecture Synthesis System) that would employ SynthKit algorithms to generate sounds in real time. But the first instrument to take advantage of Korg's physical modelling was not a keyboard at all... it was the Wavedrum.

Many musicians seemed to think that the Wavedrum was merely a more expensive way to obtain sounds similar to those produced by PCM-based drum pads, but it was far more than this. It could produce all manner of sounds, ranging from traditional percussion through to overdriven lead guitars. The Koto patch, for example, was a true 'string' model, with control over pluck position, string damping, plucking noise, and more. Unfortunately, Korg never managed to convince enough players of the potential of the Wavedrum, and few, if any, plumbed its depths. What a waste!
Korg Resurrects the Wavedrum

This is unexpected great news. The original Wavedrum was a fabulous instrument, and quite rare. As such, they go for silly amounts on ebay. The Wavedrum is not a MIDI drum pad, but a drum head and array of internal sensors that translate the physical movement of the drum surface to sound via elaborate DSP shaping. You can hit it, slap it, scratch it, or yell at it and the drum responds in a realistic manner. Nearly 15 years have passed, and DSP technology has improved, so the new Wavedrum should be even more inspiring.
Pricing/availability should be something like this, although the ship-dates may refer to Japan only, but I guess we'll know in a couple weeks -

Wavedrum: €450/$650, shipping October
By the way everyone, "Wavedrum" Do you remember the product called? Was released in 1994, was innovative DSP systems in the brand new percussion synthesis, in particular, the instrument, "Hit", "rub", "scratching" It was impressive that can be expressions. These now command a premium, many fans WAVEDRUM strong, and when after 15 years, the latest model will be released! What has evolved in it? Have been from the perspective of the drummer actually.
korg200902
First, a sound system big difference. 24bit/48kHz in high-quality, DSP technology is directly inherited, rather than the previous version of PCM system plus a full modeling approach. This existing real percussion sounds, as well as synth sounds and sound FX are available, such as sound, and the range of expression from spreading. Pressure sensor that is built better. This sensor is very excellent, and very sensitive to the strength of the fingers, and quickly react We've been expecting. Had been selected at this time is the sound of tabla, and react quickly while playing the sound pressure on the central Orimashita rolling violently. The sensor has been introduced to the rim section, and change the pitch of the sitar Temashita by tapping strength. What was funny is Fuwah and they continue to put pressure on a hand to the sound stage and drifting we have Ridashi and lightheadedness, and the main portion of the edge of the head there, playing multiple easy as hitting the rim Masu. Built to perform in 100 kinds of loops and phrases, they hit all night about what is a good instrument.
korg2009031
Royal road percussion and drums, and innovative Shinsesaundo 100 has a built-in types, and other built-in effects like reverb and delay. Engineer who developed the "100 is available in a single instrument" as you said, and had been making a profound and thoughtful one by one. Personally, MIDI or USB, I just wanted a feature in collaboration with other external trigger pin, I thought I beat your good idea to also focus on this one. Drummer and percussionist who, of course, even those normally Kanai percussion is very enjoyable product! Prices start at around 6 million yen. (might be a bad translation, might be 6-man yen, which is $650). The year 2009 will be released in 10gatsu (October).
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